Thursday 6 October 2011

Single Card Review - Dark Smog

Howdy there duelists, how was your week?  So, today, I will be reviewing a card and that card is *drum rolls*...DARK SMOG!!  It is the upcoming TCG exclusive and by golly, it has one hell of a whackass effect.  So, let's get down to business shall we?

(No picture as the current picture looks like crap!)

Dark Smog
Continuous Trap
Once per turn, you can target 1 monster in your opponent graveyard.  Discard 1 Fiend-Type monster and banish the target.

Okay, let's analyse this card from several perspectives shall we?

1) It's a continuous trap.  I read on pojo saying that this card is bad and stuff as it's a continuous trap card and will most likely be prone destruction.  Hey, look at Gate of Dark Worlds, it is a FIELD spell and yet people run it at 3.  Why?  Cause it's just so good.  Being a continuous trap card means that you are not limited to a one off discard.  You can use it as long as this card is on the field and you have big stuff in your hand.  This card, combined with Dark World Dealings and Gate of Dark World can actually make Goldd and Silva worth running.  In the OCG, Goldd and Silva just clog up your hand as most of the time you would want to discard either your grapha or your snoww but with this card, you can discard Grapha with Gate and discard a summoning folder with this.  Works like a charm.

2) Grave control.  The fact that it banishes an opponent monster from the graveyard is good news in itself!  This means that you can effectively lock down Agents, Frognarchs and even other Dark World decks!  When you have full control over the graveyard, then there's literary no way your opponent can stop you unless he has a Godlike hand.

3) Discard fodder.  I don't think I need to mention this but whatever cards that allow Dark Worlds to discard themselves and is not regarded as a cost is darn good enough!  So people, pack your deck with the monsters you need and show em who's boss.

4) Trap Card.  The last factor is it being a trap card.  In essence, this means that it will not provide you with the burst you need like from Gate of Dark Worlds since you need to set it down a turn.  But this also means that you can use it as a bluff and work your way around your opponent's spell destruction cards.  You can set this, let your opponent MST it and later play Gate for convenience.  And if this card survives, you can use it as an alternate source of discard and fill your grave with Fiends for Gate.

In short, this card is not that good and I would recommend running 0 to 1 copy and not more than that.  Why?  Reason is simple.  It is at best a tech card.  Moreover, if your opponent has no monsters in their grave, this card is literary dead and you don't want that to happen right?  I am not entirely sure about the efficacy of this card but would probably do some test decking to see how it goes.  So, until next time, see ya~

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