Tuesday 18 October 2011

Thoughts on Dark World against Emperor

I watched a duel on youtube between Dark World and Dimensional Emperor and I have to say, that emperor deck sure runs well.  The fact that emperors are teching dimensional prison means that they have the ability to lock down all those Dark World plays and consequently, giving you a default win.  However, in the end, the Dark World player lost.  Why did he lose?  Because he made a very bad move, he did not side decked.  In the video, he just kept on pushing forward albeit it being a wasted effort.  I guess that's what you call going the extra mile to prove that your deck can function good even without side-decking...Hello, even if a deck is powerful, it isn't omnipotent.  Thus, comes to today's topic, how to make sure that your dark world stays alive.

Firstly, against emperors, there is only one particular emperor that you must watch out for and that is none other than the boss of the monarchs, caius!

The reason why I say this is because this card is absolutely devastating for Dark World monsters, especially grapha.  Once this card hits the field, it will automatically remove your Grapha from play and there is literary nothing you can do to prevent it unless you have the proper answers to this card.  The other thing is dimensional monarch engine allows no outs for Dark World effects and if they happen to run Vanity's Fiend, then brother, you can scoop.  Nowadays, with D.D. Crow and the likes running rampant, it is a wise choice to side in some cards that can effectively stop your opponents from harming your deck.  But in order to do so, you must sacrifice speed if you want to make sure that you can bag the game.

The first tech card, which is also the less run is Imperial Iron Wall.  This card stops ANY cards from being removed from play so yeah, basically, even you cannot activate the effect of your own DW monsters for gate's effect.

Another good tech would be kycoo since you can just side out your scar (OCG) or bronn for it.  When Kycoo is on the field, your opponent cannot touch your graveyard.  However, if you are running a skill drain build, I suggest you stick with the first tech since skill drain will destroy your kycoo and ultimately yourself.  If you are not running skill drain, then good for you, you can run kycoo and if you feel like it, you can run Chaos Hunter too which is a free +1 when it hits the field.  Why do I say that?  First, you can dump your grapha for her, then as long as she's on your field, your grapha can sit idly in the graveyard while waiting for a chance to prance at your opponent.



Do note that 1 Shadow Imprisoning Mirror will kill all these monsters' effects.  So, before you run these monsters, make sure that your opponent does not have Shadow Imprisoning Mirror and if he or she has it, take out your DWL and side in more MST and Dust Tornadoes to blast away that annoying mirror.  Generally, if you want to, you can just side in more spells/traps buster to destroy the traps and spells on the field but it does not offer a solution for the cards in hand such as D.D. Crow or monster's effect like Banisher of the Radiance.

In short, there are too many ways to kill Dark World but too little outs to these problems as you will definitely compensate speed for security.  At times like this, you can clearly see that Hyperion still stands at the summit of the boss monsters as he can just banish any agent from either his hand/field/grave which means unless you have rai-ohs or traps set up, you cannot touch this guy.  So, my verdict for today?
"I am only strong if nobody touches me."

"Give me your best shot"
Hyperion rules the meta!  And I don't think this will change unless Konami suddenly opens their eyes and discover that they are horrible at making good cards.  Learn from MTG please because as of this very moment, your game has slanted to the SUCKS side.  Until next time, take care~

2 comments:

  1. Hyperion is just as vulnerable to everything Grapha is, but Grapha is a lot easier to bring out. I'm not saying Hyperion is difficult to bring out, but Grapha can be summoned from your graveyard every turn no matter what, Hyperion is dependent on multiple copies of himself to see play multiple times in a game.

    I'd argue that Kristya is a more devastating card than either one of them though.

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  2. True but from what I have experienced, Hyperion is far more superior when it comes to field presence. He can pop one card each turn as long as he's on the field. Moreover, they can recycle Hyperion with Krystia, making him a reusable resource by agents. It's just too powerful. I am not saying grapha is weak either but when comparing the two, hyperion has far less weaknesses.

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